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NPC Generator

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Advanced [show]


Guy Van Es, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a perfectly clean shirt and pair of pants. His silver hair has been sun bleached extensively. His blue eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Guy hails from a village terrorized by gnolls. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Athletic, Impeccable. Flaws: Cynical. Bonds: Attractive, Adventurer, Enemies. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Guy Van Es, Male Human Monk 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)8 (-1) 15 (+2)18 (+4)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Peter Harley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear grey clothing when he does not wear armor. He has shaved his head bald. He has gleaming, smiling gray eyes.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a desert tribe. In his 17th year, his parents were killed by a orcs raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Shy. Bonds: Enemies, Attractive, Nature, Religious. Occupation: Priest

Voice: Speaks with lips pursed

Attributes [hide]

Peter Harley, Male Human Ranger 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)14 (+2) 6 (-2)14 (+2)
Skills Arcana +4, Athletics +5
Senses Passive Perception 8
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 24000 cp.


Social Check DCs


Nicholas Camden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light green in addition to tight pants. His auburn hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: To pay off his debts; and meet up once more with his childhood friend

Ideals: Disciplined, Entrepeneur. Bonds: Adventurer, Slave, Debt. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Nicholas Camden, Male Human Adept 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 8000 cp.


Social Check DCs


Trey Huxley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is matted, messy, and big. He has blue eyes and a grey hat with a black feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Spy

Voice: Stutters

Attributes [hide]

Trey Huxley, Male Human Sorcerer 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). A silver and pearl hairclip (40 gp). 1 Minor magic item.


Social Check DCs


Cory Addington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, green shirt, and grey tie. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Cory was raised in a hard working conservative environment. He worked as a nervous Adventurer and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A deep hatred of drow; and someone believes him a fraud

Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Adventurer, Enemies. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Cory Addington, Male Human Barbarian 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 10 (+0)17 (+3)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 2000 sp. Silver chalice with lapis lazuli gems (70 gp). Old masterpiece painting (1100 gp). Silver comb with moonstones (800 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs

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