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Advanced [show]


Hunter Darby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Soapmaker does. His moppish auburn hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. When he's not drinking or sleeping the drinks off, he's doing painting.

History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and balancing his hectic life and new soapmaker responsibilities is difficult

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Poor, Mentor. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hunter Darby, Male Human Druid 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 5000 sp. Amber (90 gp). Onyx (30 gp). Chrysoberyl (90 gp). Obsidian (12 gp).


Social Check DCs


Odo Stanton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long white hair kept up in a rat tail. His eyes are amber.

Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Nature, Poor. Occupation: Baker

Voice: Whispers

Attributes [hide]

Odo Stanton, Male Human Commoner 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 6 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)10 (+0) 18 (+4)14 (+2)
Skills Athletics +4, Insight +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +7

Possessions: 700 gp.


Social Check DCs


Arnold Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears a green feathered hat and green clothes. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears his blonde hair down. His green eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. Arnold was born on a far southern mountains where he grew up under the tutelage of his father, an expert Unemployed. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and money/treasure

Flaws: Antagonistic. Bonds: Rich, Enemies, Immigrant, Nature. Occupation: Unemployed

Voice: Stutters

Attributes [hide]

Arnold Gracey, Male Human Cleric 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 7 (-2)15 (+2)
Skills Medicine +1, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Chrysoberyl (140 gp). 1 Minor magic item.


Social Check DCs


Tim Axton, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair and beard is wavy and long. His gray eyes peer out from beneath his small brown hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Further he is a bit of a stoner and is frequently out of it.

History: He was born at the edge of vast desert. He helped his mother out around the business and became quite the natural. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Flaws: Secretive, Addict. Bonds: Nature, Job, Debt. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tim Axton, Male Human Ranger 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 6 (-2)17 (+3)
Skills Investigation +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 4 Antitoxin. 2 Alchemist’s fire. 2 Acid flasks.


Social Check DCs


Don Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Barkeep. He has styled his black hair well, parting it to the right. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Don was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Don took refuge in the large cave and found the beat up dagger and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Optimist, Persistence. Flaws: Ugly. Bonds: In love, Nature. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Don Everleigh, Male Human Adept 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)14 (+2) 18 (+4)16 (+3)
Skills Animal Handling +7, Religion +5
Senses Passive Perception 14
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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