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Advanced [show]


Ernest Brandon, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. He has moderate length blonde hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Tanner business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He moves from town to town, unable to find a place to settle.

Motivation: To unite with his sister; and wants to open a new tavern

Flaws: Depressed. Bonds: Attractive, Job, Family, Immigrant. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Ernest Brandon, Male Human Ranger 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 17 (+3)13 (+1)
Skills Arcana +3, Insight +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. His silver hair is cut short with large spiked bangs in the front. His eyes are gray and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Guy studied abroad. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Opinionated, Extrovert, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Guy Gracey, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Roland Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear violet pants and tee shirts. He wears his golden hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he is wracked by social anxiety

Flaws: Insane, Shy, Mundane, Fearful. Bonds: Rich. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

Roland Shelby, Male Human Adept 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Kyle Wharton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, brown, dusty cloak. His brown hair is lengthy and is close to two feet long. He has a dull look in his blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Unemployed for the past few years.

Motivation: To find somewhere to settle down; and to share knowledge with the world

Ideals: Justice, Logical. Flaws: Fearful, Mundane. Bonds: Immigrant, Job. Occupation: Unemployed

Voice: Booming voice

Attributes [hide]

Kyle Wharton, Male Human Aristocrat 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Eye agate (12 gp). Black star sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He has a moderate pudge and is not very fit. He has wavy black hair. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments

History: He got into the Animal Trainer business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 15 years.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Mentor, Rich. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Tim Stafford, Male Human Monk 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 17 (+3)15 (+2) 11 (+0)15 (+2)
Skills Acrobatics +0, Arcana +4
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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