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NPC Generator

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Advanced [show]


Trey Shirley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears bulky white painted plate armor. His red hair is kept up in a ponytail inside a feathered hat. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Trey was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Layabout. He now travels the world, in search of power and loot.

Motivation: Money/treasure; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Rich. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Trey Shirley, Male Human Paladin 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)12 (+1) 17 (+3)16 (+3)
Skills Athletics +0, Insight +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Aquamarine (700 gp). Rose (20 gp). Moss agate (6 gp). 1 Darkwood Shield.


Social Check DCs


Gilbert Emsworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a red vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his red boots flare out at the collars. His hair is always cut to a buzz. His skin is flawless and his brown eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the west, but his parents moved at a very young age to the east. Gilbert was born on a far western mountains where he grew up under the tutelage of his mother, an expert Merchant. He left for the west, certain he would find work there.

Motivation: Regain custody of his son; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Terse. Bonds: Poor, Attractive, Immigrant. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Gilbert Emsworth, Male Human Druid 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)14 (+2) 9 (-1)10 (+0)
Skills Persuasion +3, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Bertram Branson, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a grey armored body suit, with a simple green line shooting up and back down. He is tall, broad shouldered and powerfully built. His black hair is knotted and matted. His eyes are a pleasant amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: To pay off his debts; and wants to open a new tavern

Ideals: Fighting. Bonds: Rich, Job, Debt. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Branson, Male Human Cleric 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)10 (+0) 6 (-2)14 (+2)
Skills Nature +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Malachite (4 gp). 1 Minor magic item.


Social Check DCs


Raymond Lester, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no hair. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of drow once and for all.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Raymond took refuge in the ruined castle and found the beat up mace and armor he uses now. He has worked as a Barkeep like his father before him.

Motivation: To end his boredom; and he is content

Flaws: Ugly, Depressed, Mundane. Bonds: Enemies, Nature, Job. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Raymond Lester, Male Human Paladin 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 8 (-1)12 (+1) 14 (+2)9 (-1)
Skills Athletics +5, Investigation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Simon Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy grey pantaloons and a tan scarf. His hair is chestnut and very short. He has a dull look in his gray eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is skeptical of what others tell him and is slow to trust.

History: Simon was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Disciplined. Flaws: Shy, Secretive. Bonds: Attractive, Job. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Simon Blyth, Male Human Wizard 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)17 (+3) 8 (-1)9 (-1)
Skills Arcana +5, History +5
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 500 gp. Freshwater pearl (11 gp). 1 Minor magic item.


Social Check DCs

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