Charles Wentworth, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears professional attire. His long brown hair reaches down to his waist. His brown eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Charles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Armorer.
Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero
Ideals: Philantrophist. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Armorer
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10000 cp. 1 Chain shirt.
Robert Sharps, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a chestnut handlebar mustache and slicked back chestnut hair. He has green eyes.
Personality: Robert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Robert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Extrovert. Flaws: Hedonist. Bonds: Religious, Mentor. Occupation: Barkeep
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 5000 sp. 1 Full Plate.
Arnold Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears baggy brown pantaloons and a black scarf. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Gifted, Professionalism, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Gardener
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. Golden yellow topaz (1000 gp). Moonstone (30 gp). Rock crystal (30 gp). Rose (30 gp). 1 Minor magic item.
Ernest Huxley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and is pretty ugly. His red hair is thinning but still full. His eyes are hazel and catlike.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 63 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
Possessions: 11000 sp. Lapis lazuli (13 gp). Malachite (13 gp). Black pearl (1400 gp). Red spinel (40 gp).
Ralf Rayden, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is auburn and very short. His skin is flawless and his gray eyes scan people very quickly.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful slaver made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and his spouse's relatives view him with great suspicion
Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Nature, Mentor. Occupation: Courier
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 400 gp. Rock crystal (80 gp).
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