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Advanced [show]


Lewis Middleton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of his god around his neck, and a rapier on his belt. His brown hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Merchant, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Impulsive, PTSD. Bonds: Job, Enemies. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Lewis Middleton, Male Human Monk 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Athletics -2, Investigation +5
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Gnome
Attacks Melee -2 / 1d10-4, Ranged +3 / 1d10+1, Grapple +5

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Theobald Kendal, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He keeps his golden hair in a flapper bob. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and further expansion of business

Ideals: Athletic, Gifted. Bonds: Job, Adventurer. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theobald Kendal, Male Human Bard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 gp. Hematite (9 gp). 1 Everburning torch.


Social Check DCs


Wymar Payton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He is baby faced.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Wymar was born in the north. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Engraver. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Rich, Job, Military. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Wymar Payton, Male Human Monk 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)9 (-1) 12 (+1)6 (-2)
Skills Investigation +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 40000 cp. Large well-done wool tapestry (300 gp).


Social Check DCs


Manfred Heiser, Male Human [Permalink]

Personal [hide]

Description: This man has a large brown mantle and cape that has been intricately interwoven into his grey robe. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His chestnut hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Rich, Attractive, Religious, Adventurer. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manfred Heiser, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 9 (-1)13 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2700 sp. A roughly beaten golden orb (70 gp). Black velvet mask with numerous citrines (70 gp).


Social Check DCs


Hugh Merton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue collared shirt and violet pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears his brown hair down. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Hugh was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He now owns his own business.

Motivation: A strong sense of loyalty to Human people.

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Job, Family. Occupation: Brewer

Voice: Prounounces S like Z

Attributes [hide]

Hugh Merton, Male Human Sorcerer 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs

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