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Hubert Graeme, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a white and tan robe with the hood down. His long chestnut hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Mercenary profession.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg

Flaws: Insane, Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Hubert Graeme, Male Human Cleric 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 18 (+4)8 (-1)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 14
Languages Common, Giant, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 300 gp.


Social Check DCs


Guy Badger, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and usually wears his brown robe and has his shield always slung over his shoulder. His chestnut hair is smooth and relatively long. He is baby faced.

Personality: He is mildly Human supremacist, though he does not identify as such. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small plains village. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: His religion dominates his actions; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Racist. Bonds: Nature, Job, Religious. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Guy Badger, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)15 (+2) 11 (+0)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 600 sp. Golden pearl (120 gp). Blue quartz (16 gp). 1 Masterwork studded leather. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Norman Fidget, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man is dressed in a clean tan cloak covering his clean studded leather. His white hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Adventurer, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Unemployed for hire.

Motivation: To be a Adventurer again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Joker, Fighting. Bonds: Job, Poor. Occupation: Unemployed

Voice: pre-pubescent

Attributes [hide]

Norman Fidget, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 9000 cp. Tourmaline (50 gp). Aquamarine (1000 gp). Banded agate (4 gp). Tourmaline (50 gp). 1 Minor magic item.


Social Check DCs


Manfred Burton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his white hair. He has blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.

History: He was raised in a mountains tribe. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Religious, Nature. Occupation: Doctor

Voice: Boston accent

Attributes [hide]

Manfred Burton, Male Human Expert 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Roland Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His golden hair is cut short. His green eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He plays an instrument quite well.

History: Roland was born the youngest of three triplets. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels kind of lost in life; and find a way to reverse the transformation of his sister

Ideals: Artistic, Gifted. Flaws: Depressed. Bonds: Guardian, Family. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Roland Kenley, Male Human Commoner 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. Carnelian (50 gp). Carnelian (50 gp).


Social Check DCs

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