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NPC Generator

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Advanced [show]


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. His auburn hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east to a Architect, Gunter learned a great deal about his mother's area of expertise. He worked as a nervous Architect and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To settle down with his crush; and he's attracted to the pc

Flaws: Ugly, Fearful. Bonds: Has a crush, Job. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Gunter Merton, Male Human Druid 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)16 (+3) 8 (-1)10 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Gnome, Auran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Trey Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is singed and shortened. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Trey's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: To protect his home.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Guardian. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Trey Blankley, Male Human Monk 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Ernest Webley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man very much looks the part of a Mayor. His golden hair is cut jaggedly and amateurishly. His blue eyes lackadaisically let the world flow into them.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Ernest hails from a village terrorized by orcs. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Sailor again.

Ideals: Gifted. Bonds: Job, Poor, Attractive, Enemies. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Ernest Webley, Male Human Aristocrat 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Golden yellow topaz (700 gp). 1 Minor magic item.


Social Check DCs


Everard Weld, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy red beard and wild red hair. His face is covered beneath a completely black helmet.

Personality: Everard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 5 years old his parents immigrated from the south. His family was turned out during the war. He and his family wandered south to less war torn lands. He has never given up on his poetry dream.

Motivation: Wants to have a good time and be beloved.

Ideals: Artistic. Flaws: Hedonist, PTSD. Bonds: Immigrant. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Everard Weld, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 18 (+4)15 (+2)
Skills Animal Handling +6, Stealth +3
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dustin Breeden, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a custom-built plate barding that's adorned with violet lining and desert motifs. His hair is cut close to his head. His hazel eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the east. His father was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Athletic, Optimist, Persistence. Bonds: Adventurer, Poor. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Dustin Breeden, Male Human Rogue 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Bullseye lantern. 1 Disguise kit.


Social Check DCs

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