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NPC Generator

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Advanced [show]


Patrick Garfield, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a lot of dark rich colors, with gold accents. His white hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted druidic powers by his dying sister.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Artistic, Gifted. Bonds: Attractive, Adventurer. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Patrick Garfield, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Balimaar Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long golden hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Balimaar hails from a village terrorized by illithids. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and marry his sister to traveling adventurers

Ideals: Athletic. Flaws: Addict, Greedy. Bonds: Family, Enemies, Nature. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Marlee, Male Human Rogue 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)8 (-1) 15 (+2)14 (+2)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Balimaar Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tan painted combat armor at almost all times. He has done his best to style his red hair to look like a famous performer. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Addict, Antagonistic, Insane. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Balimaar Tinley, Male Human Rogue 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Sard (60 gp). Golden yellow topaz (500 gp).


Social Check DCs


Kyle Stratford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair, when down, is lengthy. He has a dull look in his blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of northern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Ideals: Fighting, Athletic. Bonds: Adventurer, Job, Immigrant. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Kyle Stratford, Male Human Warrior 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 13 (+1)18 (+4)
Skills Insight +4, Nature +5
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Tourmaline (90 gp). Azurite (8 gp).


Social Check DCs


Bertram Stafford, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a crossbow. He has a small bristly mustache and wavy blonde hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: Wants his loneliness to end; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Unemployed

Voice: Soothing and warm

Attributes [hide]

Bertram Stafford, Male Human Ranger 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 3000 sp.


Social Check DCs

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