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NPC Generator

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Advanced [show]


Gomory Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is lengthy. His eyes are green and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Miller business at a young age. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Gomory Chatham, Male Human Fighter 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Investigation +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1000 gp. Deep blue spinel (1400 gp). Alexandrite (1400 gp). Violet garnet (1400 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Gomory Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered green stockings. His auburn hair and beard is wavy and long. His eyes are a pleasant green.

Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Shy. Bonds: Slave, Adventurer, Rich. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Gomory Brixton, Male Human Bard 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 300 gp.


Social Check DCs


Gerard Preston, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep white leather and dull yellow iron scale mail. He has done his best to style his golden hair to look like a famous performer. His eyes are hazel and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a xeno-phobe, disliking non-Humans.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and human compassion

Ideals: Athletic. Flaws: Ugly, Racist, Mundane. Bonds: Poor. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerard Preston, Male Human Fighter 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)17 (+3) 10 (+0)9 (-1)
Skills Arcana +6, Persuasion +2
Senses Passive Perception 10
Languages Common, Sylvan, Draconic, Orc
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Nicholas Merton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bald on top and has large silver tufts of hair around his ears. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Laborer who has hired him part-time. He is afraid of women and trembles around them

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Fletcher; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy. Bonds: Poor, Has a crush, Religious. Occupation: Laborer

Voice: Old thin voice

Attributes [hide]

Nicholas Merton, Male Human Druid 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 5 (-3)17 (+3) 9 (-1)10 (+0)
Skills Perception +1, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 cp. Black star sapphire (800 gp). Red garnet (40 gp). 1 Minor magic item.


Social Check DCs


Trym Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is slicked back into a classic pompadour. He has hazel eyes.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a son. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Extrovert, Persistence. Bonds: Immigrant, In love. Occupation: Bricklayer

Voice: Booming voice

Attributes [hide]

Trym Abram, Male Human Wizard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 13 (+1)12 (+1) 8 (-1)15 (+2)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 200 gp. Smoky quartz (20 gp). Aquamarine (900 gp). Emerald (1100 gp). Hematite (9 gp).


Social Check DCs

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