Norman England, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a green poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.
History: He was born into a rich family. He dropped out of school before completing his studies. He tends to his Fisher job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Logical, Fighting. Bonds: Job, Rich. Occupation: Fisher
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp.
Trym Trollope, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is still thick. His eyes are green and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Bounty Hunter. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: Sabotage a competitor.
Ideals: Artistic, Entrepeneur, Gifted. Bonds: Attractive, Job. Occupation: Bounty Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2000 sp.
Gomory Langston, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time and is in decent physical shape. His red hair is braided into rings. This brown eyed southerner is not easily forgotten.
Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Since then, he has sought to make the best of life.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Optimist. Flaws: Shy, Impulsive. Bonds: Family, Enemies. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Wymar Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Wymar's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Marry his brother to traveling adventurers.
Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Blue quartz (6 gp). Azurite (6 gp).
Diggory Clayton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is generally shirtless and showing off his tattooed chest. He keeps his long chestnut hair kept up in a rat tail. His green unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the east to a Layabout, Diggory learned a great deal about his father's area of expertise. His childhood dream was to be a Farmer, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: To clean up the streets; and he is unsatisfied with his job
Ideals: Opinionated, Entrepeneur. Flaws: Disease. Bonds: Job, Enemies, Guardian. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
