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Advanced [show]


Geoffrey Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his auburn hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Performer, but he was a colossal failure. He struck the Tailor job and began his own company from there.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Persistence, Gifted. Bonds: Rich, Nature, Job. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Geoffrey Tatum, Male Human Monk 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 800 gp. Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Gracey, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His silver hair is thinning but still full. His violet unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a ruthless business man, a trait he acquired from his father.

History: Born in the west to a Blacksmith, Norman learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has drifted from career to career and currently works as a Blacksmith.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Norman Gracey, Male Human Rogue 9
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 25 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)18 (+4) 19 (+4)8 (-1)
Skills Performance +2, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Terran, Draconic, Halfling
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 20000 cp. Chrysoprase (50 gp). Lapis lazuli (5 gp). Malachite (5 gp). Golden yellow topaz (800 gp). Black star sapphire (1500 gp). Zircon (50 gp). Jade (60 gp). Blue star sapphire (1500 gp). 1 Minor magic item.


Social Check DCs


Odo Gyula, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a tan armored body suit, with a simple black line shooting up and back down. His skin is also unnaturally pale. He has blonde hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Human culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Gardener, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: A strong sense of loyalty to Human people; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Family. Occupation: Stableman

Voice: Spits and sputters

Attributes [hide]

Odo Gyula, Male Human Druid 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)11 (+0) 13 (+1)7 (-2)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp.


Social Check DCs


Tim Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with red highlights, and long violet pants that bunch up around his shoes. He carries a battered scythe and tarnished morningstar as well. His hair is white, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The war was a terrible time for him, and Tim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Passionate, Artistic. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Tim Allerton, Male Human Commoner 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Patrick Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. He has a chestnut handlebar mustache and slicked back chestnut hair. He has gleaming, smiling violet eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.

History: He got into the Jeweler business at a young age. He has had some formal poetry training, and achieved minor success. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he would like to get married and retire

Ideals: Optimist, Artistic. Flaws: Selfish. Bonds: Job, Has a crush. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Patrick Cooper, Male Human Adept 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +0, Animal Handling +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp.


Social Check DCs

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