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Advanced [show]


Jocelyn Wallace, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. With a patchy auburn beard and wild auburn hair. His eyes are violet and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a desert tribe. Brilliant and gifted he never wanted to apply himself. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and wants to have a good time and be beloved

Ideals: Gifted, Optimist. Bonds: Slave, Job, Nature. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Jocelyn Wallace, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)10 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bertram Clinton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his silver hair down. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to meet his childhood hero.

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Mentor, Nature. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Bertram Clinton, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 11 (+0)8 (-1)
Skills Intimidation +1, Nature +4
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Silver ewer (40 gp).


Social Check DCs


Arnold Palomarez, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. His silver hair has been sun bleached extensively. He has gleaming, smiling brown eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is terrified, and will act out of fear; and regain custody of his son

Ideals: Disciplined, Athletic. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Butcher

Voice: Whispers

Attributes [hide]

Arnold Palomarez, Male Human Adept 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)10 (+0) 7 (-2)17 (+3)
Skills Deception +6, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 gp.


Social Check DCs


Jocelyn Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky tan painted plate armor, and sports empty pouches on his belt. His hair is short and auburn. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Addict, Racist. Bonds: Family, Mentor, Military. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Jocelyn Gladstone, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)18 (+4) 13 (+1)16 (+3)
Skills Investigation +6, Performance +5
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tan armored body suit, with a simple red line shooting up and back down. His golden hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady violet eyes.

Personality: Theodoric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.

History: Theodoric was born with his father's beautiful face. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Flaws: Ugly, Shy. Occupation: Unemployed

Voice: Sounds elderly

Attributes [hide]

Theodoric Hackney, Male Human Rogue 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)10 (+0) 10 (+0)5 (-3)
Skills Performance -1, Persuasion -1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 30 pp.


Social Check DCs

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