Godfrey Acton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Godfrey was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tailor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Immigrant, Has a crush, Military. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 600 sp. 2 Alchemist’s fire.
Solomon Blackwood, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. His tied-back hair is brown. His half smiles and blue eyes are beguiling and draw you in.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.
History: He got into the Laborer business at a young age. His psionic abilities were realized during a raid on his village. He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new laborer responsibilities is difficult
Ideals: Gifted, Philantrophist. Bonds: Attractive, Nature, Job. Occupation: Laborer
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 100000 cp.
Alex Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears rags and sports a simple walking cane. His golden hair is long and unkept. His ears are large.
Personality: He can speak with the recently deceased. The war was a terrible time for him, and Alex does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Alex was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Cartwright. He has achieved small success as a Cartwright.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Military, Job. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: Zircon (40 gp). Onyx (40 gp). Malachite (15 gp). Smoky quartz (40 gp).
Guy Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of bastard swords on his belt, each one with a ruby on the hilt. He has wavy red hair. He wears crescent spectacles with a black brim.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.
History: Guy was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Tailor
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears a brown feathered hat and brown clothes. He carries with him a set of halberds, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is greasy and uncared for. His face is scarred and worn.
Personality: Reynard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.
History: Reynard was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Bather like his father before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Extrovert, Logical, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 5 Acid flasks.
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