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NPC Generator

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Advanced [show]


Kody Walcott, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Glassblower. His white hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot resist a sob story and will often dote over anyone who has one.

History: Kody was born with his mother's beautiful face. Kody liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Philantrophist. Bonds: Attractive, Nature, Rich. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Kody Walcott, Male Human Druid 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)13 (+1) 13 (+1)7 (-2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 40000 cp.


Social Check DCs


Bertram Barney, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. He carries with him a set of rapiers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His long auburn hair is drawn into a two foot long braid. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has worked as a Bather like his father before him.

Motivation: Further expansion of business.

Ideals: Fighting. Bonds: Job, Slave, Rich, Religious. Occupation: Bather

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Barney, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)10 (+0) 17 (+3)16 (+3)
Skills Athletics +5, Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 1900 sp. Deep green spinel (120 gp). Freshwater pearl (4 gp). Moss agate (4 gp). 2 Holy water. 1 Antitoxin. 4 Smokesticks.


Social Check DCs


Dean Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His silver hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.

History: Dean was born with his father's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Barrister for the past few years.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Dean Willoughby, Male Human Warrior 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Deception +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 700 gp. Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Blankley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has a large brown mantle and cape that has been intricately interwoven into his black robe. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a Mercenary, his father struggled to pay the bills. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Balimaar began to lead the lost caravan. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Poor, Military, Enemies. Occupation: Beggar

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Blankley, Male Human Commoner 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 3 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 7 (-2)18 (+4) 11 (+0)11 (+0)
Skills Investigation +7, Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Druidic, Draconic
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Tim Harlow, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is also unnaturally pale. He has shaved his head bald. He has several tiny opal earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Butcher arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Rich, Immigrant. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Tim Harlow, Male Human Barbarian 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 53 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. Citrine (50 gp).


Social Check DCs

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