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NPC Generator

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Advanced [show]


Henry Staurheim, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is short and black. He has a dull look in his green eyes.

Personality: A deeply religious man he believes everything happens for a reason. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Addict. Bonds: Religious, Adventurer, Rich. Occupation: Painter

Voice: Speaks with a cold

Attributes [hide]

Henry Staurheim, Male Human Expert 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)14 (+2) 12 (+1)6 (-2)
Skills Arcana +4, Athletics +4
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Alex Lindsay, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he typically wears black cloth garments or leather armor. His silver hair is lengthy and is close to two feet long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his dancing dream.

Motivation: He's attracted to the PC; and to share knowledge with the world

Ideals: Logical, Artistic. Flaws: Addict. Bonds: Religious, Has a crush. Occupation: Mason

Voice: American accent

Attributes [hide]

Alex Lindsay, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)11 (+0) 17 (+3)11 (+0)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Thomas Carlisle, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long white beard with little hanging trinkets. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Persistence, Artistic. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Thomas Carlisle, Male Human Monk 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 8 (-1)11 (+0)
Skills History +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 800 gp.


Social Check DCs


Trym Moreno, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in blue turtlenecks beneath a brown coat with pastel slacks. His long blonde hair reaches down to his waist. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. During his travels, Trym and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trym discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trym fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist. Flaws: Impulsive, Disease. Bonds: Attractive, Adventurer. Occupation: Painter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trym Moreno, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 10000 sp. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Godfrey Spalding, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large yellow jacket. He is muscular with a powerful set of arms. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a Carpenter, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Godfrey was left his mother's suit of armor and trained in its use and care. He has never given up on his poetry dream.

Motivation: He is content; and to get a good night's sleep

Ideals: Artistic, Entrepeneur. Flaws: Insomniac, Mundane. Bonds: Poor, Military. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Godfrey Spalding, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Superior lock. 1 Silver holy symbol.


Social Check DCs

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