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NPC Generator

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Advanced [show]


Odo Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a green suit, white shirt, and pastel tie. His red hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Bonds: Attractive, Adventurer, Slave. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Odo Clare, Male Human Druid 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)12 (+1) 10 (+0)15 (+2)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 2000 sp. 1 Antitoxin. 1 Thunderstones. 4 Tanglefoot bags.


Social Check DCs


Peter Cotton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. He keeps his silver hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with finding treasure.

History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: To reunite with his old friends.

Ideals: Athletic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Masseuse

Voice: Speaks with lips pursed

Attributes [hide]

Peter Cotton, Male Human Ranger 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Ernest Ryley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a white tunic with brown highlights, and long grey pants that bunch up around his shoes. His brown hair is smooth and relatively long. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Ernest was left his mother's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Attractive, Military, Adventurer. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Ernest Ryley, Male Human Warrior 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)10 (+0) 13 (+1)13 (+1)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Adam Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His golden hair is thinning but still full. He has gleaming, smiling gray eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Adam hails from a village terrorized by gnolls. In his 15th year, his parents were killed by a gnolls raid, leaving Adam alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Adam and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Enemies, Religious. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Adam Tenley, Male Human Wizard 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)9 (-1) 13 (+1)18 (+4)
Skills Arcana +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a white poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is almost excessively polite to everyone, even when angry. He would rather hide behind his crafts than deal with other people.

History: The child of a Tailor, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Server

Voice: German accent

Attributes [hide]

Gilbert Barney, Male Human Warrior 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)18 (+4) 11 (+0)9 (-1)
Skills Athletics +2, Insight +3
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Terran, Aquan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +3

Possessions: 100 gp. A life-sized copper and silver statuette of a cockatrice. (90 gp). 1 Masterwork Common Melee.


Social Check DCs

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