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NPC Generator

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Advanced [show]


Hunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his monstrous two handed axe. He has shaved his head bald. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invites people to come help in his community garden.

History: He was always a brilliant, if unscrupulous mind. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hunter. He's since become an addict/alcoholic.

Motivation: Regain custody of his son; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Philantrophist. Flaws: Addict, Sensitive. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Hunter Mitchell, Male Human Druid 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 6 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 4 (-3)13 (+1) 8 (-1)12 (+1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Hugh Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fine chain shirt which he covers with brown colored cloaks and clothing. His golden hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Hugh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To clean up the streets; and he has money and likes to spend it

Ideals: Persistence. Flaws: Insomniac. Bonds: Military, Rich, Guardian. Occupation: Actor

Voice: Complex vocabulary, royal

Attributes [hide]

Hugh Cromwell, Male Human Cleric 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Hale, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears just a white suit. He has a hunchback. He has done his best to style his golden hair to look like a famous performer. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with poetry.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Hale, Male Human Cleric 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)10 (+0) 11 (+0)14 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. Chrysoprase (40 gp). 3 Thunderstones.


Social Check DCs


Simon Hornsby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple pastel robe with brown stripes complete with hood. His brown hair is smooth and relatively long. His hazel unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He misses his home and complains about the freezing weather, even in summer.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Tanner father left him crippled. He left for the east, certain he would find work there.

Motivation: Retire the richest man in the east.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Server

Voice: Strong lisp

Attributes [hide]

Simon Hornsby, Male Human Paladin 9
Medium (6'6") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 38 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1600 gp. A roughly beaten golden orb (80 gp). A delicate brass dragon egg (80 gp). Carved bone or ivory statuette (80 gp). 1 Minor magic item.


Social Check DCs


Dustin Hayden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan cloak and cross-gartered black stockings. His black hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: Dustin was raised in a hard working conservative environment. Dustin was born on a far northern forest where he grew up under the tutelage of his mother, an expert Navigator. He inherited the family business which he has now maintained for 4 years.

Motivation: To clean up the streets; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Job, Immigrant, Guardian. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Dustin Hayden, Male Human Wizard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +5, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2500 sp.


Social Check DCs

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