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Advanced [show]


Trey Clare, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is well dressed, constantly wearing a black suit, grey shirt, and tan tie. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is afraid of women and trembles around them

History: Trey hails from a village terrorized by drow. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and someone believes him a fraud

Flaws: Ugly, Sensitive, Shy. Bonds: Enemies, Adventurer. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Trey Clare, Male Human Warrior 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)8 (-1) 6 (-2)15 (+2)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theobald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He has a large grey mantle and cape that has been intricately interwoven into his green robe. Beneath his clothing is a huge mess of scar tissue. He wears his auburn hair up. His eyes are green and catlike.

Personality: A skeptical and narcissistic man, Theobald's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Ideals: Impeccable. Bonds: Slave, Adventurer, Family, Religious. Occupation: Baker

Voice: Thin and wheezing

Attributes [hide]

Theobald Ainsworth, Male Human Ranger 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 17 (+3)11 (+0)
Skills Deception +2, History +4
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 cp. Malachite (16 gp). Alexandrite (200 gp). Obsidian (16 gp). 1 Half-Plate.


Social Check DCs


Gunter Harrington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in brown turtlenecks beneath a green coat with brown slacks. His deerstalker hat is riddled with cuts and holes. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: To find somewhere to settle down; and he is content

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Mundane, Disease. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Gunter Harrington, Male Human Monk 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Roland Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. He wears a top hat to hide his balding. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small desert village. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Joker, Impeccable, Fighting. Bonds: Attractive, Nature. Occupation: Ruler

Voice: Pirate accent

Attributes [hide]

Roland Rutherford, Male Human Commoner 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 11 (+0)9 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Dustin Allerton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair is greying and his face has many wrinkles. He has gray eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy, self-centered, vain, and jealous.

History: He got into the Locksmith business at a young age. After coming to the age of reason, Dustin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Secretive, Selfish. Bonds: Job, Slave. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Dustin Allerton, Male Human Ranger 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)15 (+2) 10 (+0)17 (+3)
Skills Persuasion +5
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 40 pp.


Social Check DCs

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