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Advanced [show]


Patrick Barclay, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair has been sun bleached extensively. His violet eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Patrick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He never wears the same outfit twice, unless he absolutely has to.

History: His mother raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He has never given up on his painting dream.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Impeccable, Artistic. Bonds: Nature, Slave, Family. Occupation: Body Guard

Voice: Sleepy voice

Attributes [hide]

Patrick Barclay, Male Human Cleric 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 6 (-2)12 (+1)
Skills Animal Handling +0, Nature +4
Senses Passive Perception 8
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. Obsidian (8 gp).


Social Check DCs


Bertram Weld, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a yellow shirt with thin tan vertical stripes and blue pants. With a patchy golden beard and wild golden hair. His eyes are green.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Athletic, Joker. Bonds: Attractive, Military, Rich. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Bertram Weld, Male Human Aristocrat 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)8 (-1) 15 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Randal Harlow, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing the road beaten gear of a warrior. His silver hair is knotted and matted. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He plays an instrument quite well.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Sage, but he got bored and became a Tailor. He struck the Tailor job and began his own company from there.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Philantrophist, Artistic. Bonds: Mentor, Job. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Randal Harlow, Male Human Warlock 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 8 (-1)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Heward Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise green. His teeth are white and perfect.

Personality: Stoic and calm, he prefers to meditate than take action. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the north was not economically sound they moved to his current location. He was granted necromantic powers by his dying brother.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Disciplined, Justice, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Butcher

Voice: Italian accent

Attributes [hide]

Heward Kitchur, Male Human Commoner 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 16000 sp.


Social Check DCs


Gerard Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is typically in his Butcher uniform. His hair is always cut to a buzz. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east to a Butcher, Gerard learned a great deal about his mother's area of expertise. When Gerard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently the stress of being a Butcher has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Job, Military. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Gerard Kelsey, Male Human Sorcerer 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 9 (-1)14 (+2)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Gnome, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 30 pp. Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp). Solid gold idol (400 gp).


Social Check DCs

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