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Advanced [show]


Shane Huxley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. He has moderate length chestnut hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Flattery will make him almost putty in your hands.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Selfish. Bonds: Attractive, Military, Job, Adventurer. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shane Huxley, Male Human Bard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. Brown-green garnet (100 gp). Banded agate (6 gp). Eye agate (6 gp).


Social Check DCs


Adelard Shelly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, grey, dusty cloak. With a patchy chestnut beard and wild chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Aggressive, abrasive, and angry, Adelard embodies much of what other species detest in the Humans. He plays an instrument quite well.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge; and money/treasure

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature, Rich, Enemies. Occupation: Brewer

Voice: Speaks like tongue is numb

Attributes [hide]

Adelard Shelly, Male Human Rogue 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)10 (+0) 15 (+2)16 (+3)
Skills Intimidation +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Manfred Davenport, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. He carries with him a set of glaives, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His moppish silver hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He comes from a rich western family. He was an apprentice working in his mother's forge. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new unemployed responsibilities is difficult

Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Manfred Davenport, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A roughly beaten golden orb (160 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Tim Payton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His silver hair is cut jaggedly and amateurishly. He has hazel eyes and a white hat with a grey feather.

Personality: Eccentric and domineering, Tim will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He's looking for his big break.

Ideals: Extrovert, Entrepeneur. Flaws: Impulsive. Bonds: Adventurer. Occupation: Actor

Voice: Whispers

Attributes [hide]

Tim Payton, Male Human Barbarian 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)7 (-2) 15 (+2)11 (+0)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Everard Ashton, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a white coat with brown slacks. He has a slight overbite and is overall scrawny. He wears a wide-brimmed hat to hide his balding. He has violet eyes and a grey hat with a white feather.

Personality: He dislikes all the random violence that takes place in the south. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Bellfounder, who enjoyed hunting, Everard was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Pacifist. Flaws: Impulsive. Bonds: Nature, Adventurer, Has a crush. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Everard Ashton, Male Human Wizard 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)9 (-1) 11 (+0)18 (+4)
Skills Animal Handling +3, Intimidation +7
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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