Guy Wakefield, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His brown eyes have a joyful gleam in them most of the time.
Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Adventurer, Job. Occupation: Slave Trader
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 66 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Patrick Digby, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath his clothing is a huge mess of scar tissue. His auburn hair has been sun bleached extensively. He has a tattooed face.
Personality: He is mildly Human supremacist, though he does not identify as such. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Human compassion; and he is not mentally stable, and does not behave rationally
Flaws: Racist, Insane. Bonds: Adventurer, Slave, Military. Occupation: Layabout
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 12 (+1) | 6 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. Aquamarine (200 gp). Citrine (30 gp). 1 Masterwork studded leather.
Shane Kensley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His black hair is drawn into a tight pony tail with a rose scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Shane would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Shane lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Healer and was forced into it by his family; and an old rival family wants him found
Flaws: Shy. Bonds: Attractive, Military, Family. Occupation: Healer
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Trey Garfield, Male Human [Permalink]
Personal [hide]
Description: This southern man is wearing a long, red, dusty cloak. His clothes are grease stained in places. His auburn hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Scribe, his father struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Enemies. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 31000 sp. 1 Minor magic item.
Simon Harley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is matted, messy, and big. He has a dull look in his amber eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a slaver, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Laborer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 10000 cp. A necklace of small pink pearls (1000 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
