Frederick Clifford, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. His auburn hair, when down, is lengthy. He has a tattooed face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist, Optimist. Bonds: In love, Rich. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
Possessions: 400 gp. Red garnet (70 gp). Jasper (20 gp).
Drogo Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. He has a slight overbite and is overall scrawny. His golden hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He believes the world needs to unite to get rid of dire rats once and for all.
History: Drogo hails from a village terrorized by dire rats. He was an apprentice working in his father's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and wants to open a new tavern
Flaws: Ugly. Bonds: Enemies, Job, Adventurer. Occupation: Weaver
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 4 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 700 gp.
Jocelyn Brixton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tan collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His auburn hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Jocelyn was born in the east. At a young age he loved to build and create. Through the years after Jocelyn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Jocelyn's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Athletic, Persistence, Entrepeneur. Flaws: Antagonistic, Fearful. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp. Deep green spinel (80 gp). Aquamarine (1500 gp). 1 Minor magic item.
Reynard Woods, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized black coat. His skin is also unnaturally pale. He wears his auburn hair down. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many brigands want him driven away.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Coral (150 gp).
William Braxton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has wavy chestnut hair. His eyes are violet and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, William grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local navigator
Ideals: Impeccable, Fighting. Flaws: Shy. Bonds: Adventurer, Has a crush. Occupation: Weaver
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Terran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 50 pp.
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Their contribution stands as a beacon of hope for all adventurers!
