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NPC Generator

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Advanced [show]


Gunter Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tan leather gloves, a tan jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His black hair is thinning but still full. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to loving parents in a slum to the west. His family was turned out during the war. He and his family wandered west to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Joker. Flaws: PTSD. Bonds: Slave, Enemies, Poor. Occupation: Doctor

Voice: Spanish accent

Attributes [hide]

Gunter Carlisle, Male Human Sorcerer 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Nature +4, Stealth +6
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 600 gp.


Social Check DCs


Randal Hastings, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. He has a moderate pudge and is not very fit. His auburn hair is long and unkept. His violet eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has all his life been fascinated with dancing.

History: He comes from a rich southern family. His father was a mechanic, and taught him how to fix just about anything. He has never given up on his dancing dream.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Artistic, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Roofer

Voice: Hissing voice

Attributes [hide]

Randal Hastings, Male Human Warrior 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Manfred Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears baggy green pantaloons and a tan scarf. He sports a long chestnut beard, and similarly colored long hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of western immigrants he idolized his father. A freak accident while working with his Courier father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a laborer and was forced into it by his family

Flaws: Antagonistic, Disease. Bonds: Immigrant, Family. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Manfred Eastoft, Male Human Adept 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 13 (+1)16 (+3)
Skills Athletics +5, Religion +6
Senses Passive Perception 11
Languages Common, Giant, Auran, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is black. His amber eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Herbalist job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Persistence, Philantrophist. Bonds: Adventurer, Slave, Job. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Drogo Brandon, Male Human Expert 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Star rose quartz (70 gp). Rock crystal (70 gp). Fiery yellow corundum (700 gp). 1 Minor magic item.


Social Check DCs


Manfred Shelley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. He has done his best to style his red hair to look like a famous performer. His blue eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.

History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: His religion dominates his actions; and he is a bit of a kleptomaniac

Flaws: Ugly, Shy, Selfish. Bonds: Immigrant, Religious. Occupation: Seamstress

Voice: Scottish accent

Attributes [hide]

Manfred Shelley, Male Human Druid 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 15 (+2)12 (+1)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 1000 sp. Silver comb with moonstones (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Silver ewer (40 gp). Silver comb with moonstones (600 gp).


Social Check DCs

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