Shane Byron, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tan coat over a green low-cut shirt, and a broad hat upon his head. His moppish black hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north his family was never financially stable. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and to reunite with his absent father
Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Blacksmith
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Large well-done wool tapestry (500 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears a white collared shirt and red pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has shaved his head bald. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered
History: He was born at the edge of vast forest. His family was turned out during the war. He and his family wandered east to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Logical. Flaws: Addict, Shy, PTSD. Bonds: Nature. Occupation: Barkeep
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 18 (+4) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +4
Possessions: 300 gp.
Odo Digby, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. He wears his golden hair up. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a Assassin, his father struggled to pay the bills. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Cartwright for hire.
Motivation: Expand his business.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2500 sp.
Richard Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He is portly but not overly obese. He wears his auburn hair up. His eyes, though not visible through his cowl, are green.
Personality: He loves telling others what to do and how they should feel about things. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and a need for knowledge about a nearby landmark
Ideals: Opinionated. Bonds: Military, Mentor, Rich, Adventurer. Occupation: Junk Dealer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Guy Hallewell, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light blue in addition to tight pants. His long auburn hair is drawn into a two foot long braid. His thin eyebrows rest above his beady violet eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He has achieved small success as a Knight.
Motivation: Human compassion; and further expansion of business
Flaws: Ugly, Greedy, Hedonist, Racist. Bonds: Poor, Job. Occupation: Knight
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
