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Advanced [show]


Hunter Morley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Dilettante

Voice: Spits words with contempt

Attributes [hide]

Hunter Morley, Male Human Fighter 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Pink diamond (2000 gp). Chrysoberyl (140 gp). Carnelian (30 gp). 1 Minor magic item.


Social Check DCs


Kody Reed, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His skin is fair and his fingers are delicate and long. He keeps his auburn hair in a flapper bob. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Kody isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the east. Kody was born on a far eastern plains where he grew up under the tutelage of his father, an expert Interpreter. By chance he met his sister recently and the two have been together since.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and meet up once more with his childhood friend

Ideals: Impeccable. Bonds: Adventurer, Immigrant, Family, Job. Occupation: Interpreter

Voice: Hard of hearing, loud

Attributes [hide]

Kody Reed, Male Human Barbarian 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)11 (+0) 16 (+3)4 (-3)
Skills Arcana +2, Intimidation -1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 3 Thunderstones. 1 Antitoxin. 1 Tanglefoot bags.


Social Check DCs


Chad Windsor, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. He wears his red hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After a long history of fighting, Chad and his spouse have recently divorced.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Family, Adventurer. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Chad Windsor, Male Human Monk 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)15 (+2) 10 (+0)15 (+2)
Skills Acrobatics +6, Animal Handling +3
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Justin Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears rags and sports a simple walking cane. His right leg appears badly burned and disfigured. He wears his brown hair up. He has a dull look in his gray eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A powerful necromancer made him what he is. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He uses money and sex appeal to get what he needs; and wants his loneliness to end

Ideals: Gifted. Flaws: PTSD. Bonds: Poor, Attractive, Mentor. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Justin Tewksbury, Male Human Aristocrat 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)15 (+2) 6 (-2)11 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Anselm Kelsey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.

Motivation: To prove his worth to the world; and to reunite with his old friends

Ideals: Impeccable. Flaws: Impulsive. Bonds: Religious, Adventurer, Family. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Anselm Kelsey, Male Human Barbarian 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 38 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Performance +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Tiger eye turquoise (5 gp). Chrysoberyl (100 gp).


Social Check DCs

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