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John Woods, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male has a large green mantle and cape that has been intricately interwoven into his brown robe. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is lazy and tries to find solutions quickly.

History: He got into the Performer business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Performer for hire.

Motivation: Wants to raise his children well; and to reunite with his absent father

Flaws: Lazy. Bonds: Attractive, Job, Family. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

John Woods, Male Human Druid 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Ignan, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Norman Lester, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He is an epitome of beauty. His moppish black hair is in a traditional bowl cut. His blue eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. When Norman reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Attractive, Military. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Norman Lester, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Chad Addington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. His black hair is braided into rings. He has amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his mother was called into army service. A freak accident while working with his Stylist mother left him crippled. During his travels, Chad and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Chad discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Chad fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Nothing but the best is good enough for him; and he desires power and/or immortality

Ideals: Opinionated, Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Military. Occupation: Shoemaker

Voice: Prounounces S like Z

Attributes [hide]

Chad Addington, Male Human Fighter 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 19 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 5 (-3)16 (+3) 12 (+1)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Sylvan, Elven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. Gold dragon comb with red garnet eye (1100 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp).


Social Check DCs


Alex Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. His auburn hair is singed and shortened. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Joker, Persistence. Flaws: Ugly, Impulsive. Bonds: Rich, Nature. Occupation: Shipwright

Voice: Breathy voice

Attributes [hide]

Alex Cholmondeley, Male Human Rogue 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Cory Richie, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with yellow stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His blonde hair, when down, is lengthy. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Cory lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Cory Richie, Male Human Bard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 12 (+1)17 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 200 gp. Hematite (16 gp). 1 Minor magic item.


Social Check DCs

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