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Advanced [show]


Balimaar Remington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He prefers to wear flannel, and his gloved hand is found clutching a axe. He sports a long black beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Mortician. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He comes from a rich northern family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Since then, he has sought to make the best of life.

Motivation: To reunite with his absent father.

Ideals: Optimist. Bonds: Job, Family, Rich. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Balimaar Remington, Male Human Aristocrat 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)15 (+2) 9 (-1)16 (+3)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Aquan, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 9000 sp. Zircon (80 gp). Blue star sapphire (500 gp). Black pearl (400 gp). 1 Minor magic item.


Social Check DCs


Peter Kirby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy black beard and wild black hair. He tend to wears goggles to shield his eyes.

Personality: He is a Brewer first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the east, but his parents moved at a very young age to the north. He was an apprentice working in his mother's forge. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To protect his home; and sabotage a competitor

Bonds: Job, Rich, Immigrant, Enemies, Guardian. Occupation: Brewer

Voice: French accent

Attributes [hide]

Peter Kirby, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 10 (+0)9 (-1)
Skills Perception +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Peter Bentham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a green collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His tied-back hair is red. His gray eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Peter was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Miller. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Peter Bentham, Male Human Barbarian 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Eye agate (7 gp). Alexandrite (300 gp). Rock crystal (50 gp).


Social Check DCs


Bertram Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries shields. He has done his best to style his black hair to look like a famous performer. His fierce brown eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Bertram reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker, Optimist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Hadley, Male Human Paladin 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 36 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)17 (+3) 15 (+2)13 (+1)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Giant
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Alexandrite (1200 gp). Coral (90 gp). Emerald (1300 gp). Chrysoberyl (90 gp).


Social Check DCs


Conrad Marlowe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his blue robe and has his bastard sword always slung over his shoulder. He wears a colorful flower in his white hair. His hazel eyes peer out from beneath his feathered blue hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Glassblower soon after.

Motivation: Expand his business; and further expansion of business

Ideals: Logical. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

Conrad Marlowe, Male Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)15 (+2) 7 (-2)13 (+1)
Skills Deception +3, Insight +0
Senses Passive Perception 8
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: Just what you see.


Social Check DCs

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