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NPC Generator

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Advanced [show]


Henry Hackney, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: Eccentric and domineering, Henry will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Butcher, but he got bored and became a Ruler. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Extrovert. Flaws: Fearful. Bonds: Poor, Immigrant, Job. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Henry Hackney, Male Human Druid 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)15 (+2) 5 (-3)12 (+1)
Skills Insight +0, Persuasion +4
Senses Passive Perception 7
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


John Beitz, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a warhammer. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His gray unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.

History: He was born in a small plains village. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Animal Trainer, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Professionalism. Flaws: Disease, Terse. Bonds: Nature, Family. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

John Beitz, Male Human Aristocrat 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 66 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. A roughly beaten golden orb (80 gp). Silver chalice with lapis lazuli gems (80 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp).


Social Check DCs


Roland Bing, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a black tunic with blue highlights, and long white pants that bunch up around his shoes. His tied-back hair is blonde. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Human culture. He misses his home and complains about the freezing weather, even in summer.

History: He was born to loving parents in a slum to the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. After a long history of fighting, Roland and his spouse have recently divorced.

Motivation: Wants to raise his children well; and human compassion

Flaws: Racist, Antagonistic. Bonds: Immigrant, Poor, Family. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Roland Bing, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)8 (-1) 15 (+2)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Don Blythe, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is black. His otherwise smooth face is marked with small tiny scars.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge; and human compassion

Ideals: Opinionated, Fighting. Flaws: Racist. Bonds: Enemies, Mentor. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Don Blythe, Male Human Wizard 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)7 (-2) 17 (+3)9 (-1)
Skills Insight +6, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs


Trym Branson, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a white broad hat and white clothes. He has dyed his greying golden hair a little too much giving a sharp golden color. He has green eyes and a white hat with a blue feather.

Personality: This man loves writing and to teach people writing more than just about anything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and regain custody of his daughter

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Poor, Family, Job. Occupation: Baker

Voice: Breathy voice

Attributes [hide]

Trym Branson, Male Human Druid 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 11 (+0)9 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 10
Languages Common, Goblin, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. 1 Magnifying glass.


Social Check DCs

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