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NPC Generator

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Advanced [show]


Gomory Kelsey, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Human culture. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A strong sense of loyalty to Human people.

Flaws: Racist. Bonds: Poor, Attractive, Military, Enemies. Occupation: Bellfounder

Voice: Dark and ominous

Attributes [hide]

Gomory Kelsey, Male Human Adept 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)18 (+4) 12 (+1)10 (+0)
Skills Insight +4, Religion +7
Senses Passive Perception 11
Languages Common, Halfling, Giant, Infernal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 100 gp.


Social Check DCs


Kody Royal, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. His hair is short and brown. This amber eyed northerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Bonds: Attractive, Poor, Job, Adventurer, Immigrant. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Kody Royal, Male Human Sorcerer 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)15 (+2) 7 (-2)10 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 8
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 45000 sp. 1 Holy water. 3 Smokesticks. 1 Everburning torch.


Social Check DCs


Gerard Marston, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems, and he perpetually has his greataxe ready. His chestnut hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often.

Ideals: Fighting, Opinionated, Justice, Athletic. Flaws: Shy. Bonds: Rich. Occupation: Slave Trader

Voice: Squeaky

Attributes [hide]

Gerard Marston, Male Human Monk 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3 Tanglefoot bags. 1 Thunderstones.


Social Check DCs


Solomon Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He wears a broad hat to hide his balding. His eyes are a pleasant green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: His spouse's relatives view him with great suspicion; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Adventurer, Family. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Solomon Thackeray, Male Human Aristocrat 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 12 (+1)18 (+4)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Odo Anderton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He carries a battered ceremonial dagger and tarnished sickle as well. His Stetson hat is riddled with cuts and holes. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He also hits on women, regardless of circumstances.

History: His father raised him in a mountain cabin. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Fighting, Artistic. Flaws: Ugly, Addict. Bonds: Has a crush, Nature. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Odo Anderton, Male Human Rogue 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)9 (-1) 11 (+0)16 (+3)
Skills Nature +1, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 sp.


Social Check DCs

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