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NPC Generator

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Advanced [show]


Everard Royal, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears green cloth garments or leather armor. He keeps his brown hair in a flapper bob. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a great chef.

History: Everard hails from a village terrorized by drow. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by drow. Everard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Many drow want him driven away; and he wants revenge against drow

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Enemies, Family. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Everard Royal, Male Human Adept 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)16 (+3) 9 (-1)12 (+1)
Skills Persuasion +3, Religion +5
Senses Passive Perception 9
Languages Common, Auran, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Lewis Willoughby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Barrister. His golden hair is lengthy and is close to two feet long. He has gray eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Energy wise he seems alert and responsive.

History: When he was but 8 years old his parents immigrated from the north. Like his father and his brother before him, after school he went straight into learning to become a Barrister. He has achieved small success as a Barrister.

Motivation: Wishes to resurrect an old love; and to be a miner again

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant, Job, In love. Occupation: Barrister

Voice: Indian accent

Attributes [hide]

Lewis Willoughby, Male Human Commoner 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills History +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Blue quartz (9 gp). Deep blue spinel (900 gp). Hematite (9 gp). 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.


Social Check DCs


Thomas Windsor, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. He wears his black hair up. His hazel eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Fletcher; and he would like to get married and retire

Flaws: Ugly, Shy, Disease. Bonds: Rich, Has a crush. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Thomas Windsor, Male Human Warlock 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)8 (-1) 12 (+1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 18000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lance Halsey, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing a long, pastel, dusty cloak. His whole body is exceptionally muscular. His white hair is lengthy and is close to two feet long. His eyes are gray and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born into a rich family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new mercenary responsibilities is difficult

Flaws: Antagonistic. Bonds: Immigrant, Job, Rich, Religious, Military. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Lance Halsey, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Thomas Merton, Male Human [Permalink]

Personal [hide]

Description: A 5'10" western man, he is wearing the road beaten gear of a warrior. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Thomas hails from a village terrorized by dire rats. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Fortune-teller.

Motivation: Money/treasure; and expand his business

Ideals: Fighting, Gifted. Bonds: Job, Enemies, Attractive, Rich. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Thomas Merton, Male Human Barbarian 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Nature +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 600 gp. Obsidian (7 gp). Banded agate (7 gp). Red-brown spinel (60 gp). Deep blue spinel (1000 gp).


Social Check DCs

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