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NPC Generator

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Advanced [show]


Balimaar Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy black hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is a ruthless business man, a trait he acquired from his father.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Athletic, Artistic, Entrepeneur. Bonds: Nature, Has a crush. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Balimaar Tattersall, Male Human Wizard 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)15 (+2) 16 (+3)17 (+3)
Skills History +4, Stealth +1
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 600 gp. Silver pearl (100 gp). Silver pearl (100 gp). Malachite (4 gp). Star rose quartz (50 gp). 1 Masterwork Heavy steel shield. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Anselm Adley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears silk and lounges about seductively. He has a long silver beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his father. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Disciplined, Fighting. Bonds: Attractive, Religious. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Anselm Adley, Male Human Expert 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Malachite (16 gp). Iolite (80 gp).


Social Check DCs


Roger Eastoft, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. He has a long silver beard with little hanging trinkets. His half smiles and gray eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Further he is a bit of a stoner and is frequently out of it.

History: Roger hails from a village terrorized by drow. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: He wants revenge against drow.

Ideals: Fighting. Flaws: Selfish, Addict. Bonds: Attractive, Enemies. Occupation: Server

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roger Eastoft, Male Human Adept 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)9 (-1) 10 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 5000 cp.


Social Check DCs


Hubert Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His auburn hair, when down, is lengthy. His half smiles and blue eyes are beguiling and draw you in.

Personality: Hubert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hubert took refuge in the ruined castle and found the beat up longbow and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Extrovert, Joker. Bonds: Attractive, Rich, Nature. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Hubert Wedgwood, Male Human Sorcerer 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gomory Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of whips, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is long and silver with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.

Motivation: To reunite with his absent father; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Bonds: Family, Poor, Religious. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Gomory Beckwith, Male Human Adept 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)12 (+1) 15 (+2)11 (+0)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp.


Social Check DCs

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