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NPC Generator

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Advanced [show]


Robert Marston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. His auburn hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Stylist

Voice: Low and grunting

Attributes [hide]

Robert Marston, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


William Westcott, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple grey robe with pastel stripes complete with hood. He has dyed his greying golden hair a little too much giving a sharp golden color. He has green eyes and a grey hat with a pastel feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: His religion dominates his actions; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Addict. Bonds: Family, Poor, Religious. Occupation: Dyer

Voice: Sighs a lot, exhausted

Attributes [hide]

William Westcott, Male Human Barbarian 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)6 (-2) 13 (+1)14 (+2)
Skills Deception +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Bertram Langley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of swords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His half smiles and green eyes are beguiling and draw you in.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Slave. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Bertram Langley, Male Human Aristocrat 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills History +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. 1 Average lock. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.


Social Check DCs


Kody Kitchur, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His long golden hair reaches down to his waist. He has gleaming, smiling brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He works hard and plays hard.

History: Born in the west his family was never financially stable. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and he is unsatisfied with his job

Flaws: Hedonist. Bonds: Job, Poor. Occupation: Banker

Voice: Jittery and nervous

Attributes [hide]

Kody Kitchur, Male Human Sorcerer 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)9 (-1) 7 (-2)13 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Miles Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He has a large pastel mantle and cape that has been intricately interwoven into his white robe. He is bald on top and has large golden tufts of hair around his ears. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Athletic, Philantrophist. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Miles Fawcett, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)11 (+0) 13 (+1)16 (+3)
Skills History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Rock crystal (40 gp). Coral (60 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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