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Advanced [show]


Gunter Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. He has a very tight haircut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. A few years later when the west was not economically sound they moved to his current location. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer, Immigrant. Occupation: Carpenter

Voice: Booming voice

Attributes [hide]

Gunter Wellington, Male Human Monk 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 52 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)15 (+2) 11 (+0)8 (-1)
Skills Persuasion +2, Stealth +6
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Kyle Weston, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is matted, messy, and big. He wears an eyepatch.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Ugly, Mundane, Impulsive, PTSD. Bonds: Family. Occupation: Courier

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kyle Weston, Male Human Wizard 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)14 (+2) 10 (+0)13 (+1)
Skills Arcana +5, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 900 gp. Malachite (14 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Aldous Richie, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his father.

History: Aldous was born in the north. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Retire the richest man in the north; and he's looking for his big break

Ideals: Entrepeneur, Persistence. Flaws: Disease. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Aldous Richie, Male Human Druid 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 500 gp. Alexandrite (700 gp). Onyx (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Percival Harlan, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a slight overbite and is overall scrawny. His white hair is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He exudes charisma. He is a tour de force of persuasion. He uses divination through singing.

History: He was born several months after his father was called into army service. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Military. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Percival Harlan, Male Human Monk 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)8 (-1) 9 (-1)5 (-3)
Skills Acrobatics +4, Intimidation -1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 9000 cp. Coral (50 gp). Alexandrite (600 gp). Freshwater pearl (9 gp).


Social Check DCs


Anselm Bentley, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His blonde hair is styled in orderly dreadlocks. His brown eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Map Maker father left him crippled. He was granted psionic powers by his dying brother.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Slave, Adventurer. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Anselm Bentley, Male Human Aristocrat 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +3

Possessions: 200 gp. Peridot (80 gp). Golden yellow topaz (1600 gp). Iolite (80 gp). Black opal (1600 gp).


Social Check DCs

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