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Advanced [show]


Patrick Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Patrick was born with his father's beautiful face. While studying, he fell in love. They married and had a daughter. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Justice. Bonds: Attractive, Slave, In love, Adventurer. Occupation: Stylist

Voice: Eastern European accent

Attributes [hide]

Patrick Gentry, Male Human Commoner 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 14 (+2)10 (+0)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Elven, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Tatum, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his ceremonial dagger ready. He wears his brown hair down. His eyes are a pleasant brown.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and to reunite with his absent mother

Ideals: Fighting, Professionalism. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Kyle Tatum, Male Human Sorcerer 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 51 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)11 (+0) 15 (+2)13 (+1)
Skills Insight +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp. Carved bone or ivory statuette (50 gp). A necklace of small pink pearls (1000 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Gold and topaz bottle stopper cork (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Royston, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear yellow pants and tee shirts. His golden hair is still thick. He has blue eyes.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He is harsh and unforgiving.

History: He was born in the east, but his parents moved at a very young age to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his music dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Everard Royston, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)12 (+1) 9 (-1)12 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Masterwork manacles. 1 Bullseye lantern.


Social Check DCs


Wymar Hartford, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His left leg appears badly burned and disfigured. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Baker. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Wymar studied abroad. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 5 years.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Baker

Voice: Jamaican accent

Attributes [hide]

Wymar Hartford, Male Human Druid 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)8 (-1) 15 (+2)14 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 34000 sp. White opal (400 gp). Aquamarine (400 gp). Moss agate (8 gp). Aquamarine (400 gp). 1 Minor magic item.


Social Check DCs


Guy Braxton, Male Human [Permalink]

Personal [hide]

Description: This man wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He is muscular with a powerful set of arms. He wears his brown hair down. His eyes are amber and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.

History: He was born at the edge of vast plains. He moved from fad to fad and when he turned 15 he discovered dancing. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Artistic, Philantrophist. Flaws: Selfish. Bonds: Nature, Job. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Guy Braxton, Male Human Cleric 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp. Golden yellow topaz (1100 gp). Alexandrite (1100 gp). 1 Minor magic item.


Social Check DCs

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