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NPC Generator

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Advanced [show]


Gerald Beitz, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, red cloak. His hair is long and black with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. Cursed with unlife at a very young age, Gerald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job; and he feels threatened by others

Ideals: Persistence. Flaws: Fearful, Disease. Bonds: Adventurer, Job. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Beitz, Male Human Barbarian 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 55 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)16 (+3) 11 (+0)17 (+3)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Goblin
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Hubert Windsor, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Spice Merchant does, he is not a threatening figure. His black hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Regain custody of his son; and expand his business

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Job, Family. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Hubert Windsor, Male Human Commoner 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills History +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Barber. He wears a small hat to hide his balding. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To be a Roofer again; and sabotage a competitor

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Barber

Voice: Pirate accent

Attributes [hide]

Trym Altham, Male Human Druid 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Halfling, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 11000 sp.


Social Check DCs


Robert Gresham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He likes to wear grey tank tops with blue pants. He has a long black beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's since become an addict/alcoholic.

Motivation: To prove his worth to the world; and he's looking for his big break

Ideals: Gifted. Flaws: Addict, Impulsive. Bonds: Nature, Adventurer. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Robert Gresham, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)15 (+2) 10 (+0)12 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Simon Windsor, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a worn and beaten armor. His clothes are grease stained in places. He has a long brown beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He worked as a nervous Sailor and found it very stressful. He has achieved small success as a Sailor.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Insane. Bonds: Poor, Immigrant, Job. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Simon Windsor, Male Human Ranger 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)8 (-1) 11 (+0)15 (+2)
Skills Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp.


Social Check DCs

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