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NPC Generator

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Advanced [show]


Bertram Dumph, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is red and curly. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Human culture. He has all his life been fascinated with singing.

History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the west, certain he would find work there.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Racist. Bonds: Immigrant, Debt. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Dumph, Male Human Wizard 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)12 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 100 gp. Emerald (400 gp). Red garnet (70 gp). Aquamarine (900 gp). Hematite (8 gp).


Social Check DCs


Aldous Mori, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, grey shirt, and yellow tie, and he perpetually has his hand crossbow ready. His red hair is lengthy. His amber eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away

Ideals: Fighting. Flaws: Impulsive, Addict. Bonds: Religious, Enemies. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Aldous Mori, Male Human Adept 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)8 (-1) 11 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


Theobald Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a black costume with the symbols of magic on his torso. He has a hunchback. His brown hair is cut short with large spiked bangs in the front. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious, Job. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

Theobald Livingstone, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Heward Shelley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a red coat over a violet low-cut shirt, and a broad hat upon his head. His right hand appears badly burned and disfigured. He sports a long blonde beard, and similarly colored long hair. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the south. Animals are drawn to him, and he is able to talk to them.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He was granted necromantic powers by his dying brother.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Pacifist, Gifted, Artistic. Bonds: Enemies. Occupation: Guard

Voice: Whispers

Attributes [hide]

Heward Shelley, Male Human Expert 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Citrine (60 gp). Violet garnet (1000 gp). Deep blue spinel (1000 gp). 1 Minor magic item.


Social Check DCs


John Hayley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear black clothing when he does not wear armor. His golden hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. John took refuge in the old dungeon and found the beat up rapier and armor he uses now. He left for the east, certain he would find work there.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: In love, Nature, Immigrant. Occupation: Roofer

Voice: Irish accent

Attributes [hide]

John Hayley, Male Human Druid 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)11 (+0) 13 (+1)8 (-1)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 500 gp. Blue sapphire (700 gp). Deep green spinel (50 gp). Alexandrite (1300 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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