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Advanced [show]


Charles Wallace, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a white coat with green slacks. He keeps his brown hair in a pixie cut. His eyes, though not visible through his cowl, are green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Charles hails from a village terrorized by goblins. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Marry his brother to traveling adventurers.

Ideals: Optimist, Artistic. Bonds: Family, Enemies, Immigrant. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Charles Wallace, Male Human Adept 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 3000 sp. Gold dragon comb with red garnet eye (600 gp). 1 Simple lock. 1 Magnifying glass. 1 Good lock.


Social Check DCs


Raymond Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has moderate length chestnut hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he feels threatened by others

Ideals: Logical. Flaws: Antagonistic, Fearful, Insane. Bonds: Attractive. Occupation: Fisher

Voice: Prounounces S like Z

Attributes [hide]

Raymond Darlington, Male Human Barbarian 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 27 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: Jade (90 gp). Aquamarine (300 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Stansfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair, while still mostly golden, has prominent grey streaks. His amber eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Geoffrey has worked very hard to control his curse. By chance he met his sister recently and the two have been together since.

Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family, Job. Occupation: Bounty Hunter

Voice: Sleepy voice

Attributes [hide]

Geoffrey Stansfield, Male Human Ranger 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)17 (+3) 11 (+0)13 (+1)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran, Giant, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1000 gp. Aquamarine (1300 gp). Freshwater pearl (7 gp). Rhodochrosite (7 gp). Bloodstone (30 gp). Amethyst (140 gp).


Social Check DCs


Manfred Hartford, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears many layers of old clothing at all times, and his gloved hand is found clutching a greataxe. His hair is always cut to a buzz. His eyes are violet and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Manfred enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the west his family was never financially stable. In his youth he was a Soapmaker, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Hedonist, PTSD. Bonds: Poor, Job. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Manfred Hartford, Male Human Bard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)8 (-1) 14 (+2)12 (+1)
Skills History +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Alchemist’s fire. 2 Smokesticks. 4 Acid flasks. 3 Tanglefoot bags.


Social Check DCs


Geoffrey Benson, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). He has blonde hair. He has brown eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. A gifted student he started as a Bowyer, but he got bored and became a Guard. He inherited the family business which he has now maintained for 14 years.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Professionalism. Flaws: Shy. Bonds: Adventurer, Job, Family. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Benson, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs

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