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Advanced [show]


Dustin Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a grey vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. His black hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Dustin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born a particularly ugly child, much to the horror of his parents. When Dustin reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Antagonistic. Bonds: Slave, Military. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Dustin Gladstone, Male Human Rogue 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Arcana +4, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 6000 sp.


Social Check DCs


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his blonde hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Joker. Bonds: Rich, Attractive, Adventurer. Occupation: Soapmaker

Voice: Speaks through clenched teeth

Attributes [hide]

Arnold Ramsay, Male Human Druid 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 11 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 5 (-3)11 (+0) 9 (-1)6 (-2)
Skills History +3, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp. Golden pearl (50 gp). Lapis lazuli (12 gp). Alexandrite (500 gp).


Social Check DCs


Ernest Fidget, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a long auburn beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and wants his loneliness to end

Ideals: Disciplined. Flaws: Secretive, PTSD. Bonds: Attractive, Military. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Ernest Fidget, Male Human Ranger 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)17 (+3) 14 (+2)12 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Celestial, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp.


Social Check DCs


Tim Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His blonde hair is cut short with large spiked bangs in the front. His half smiles and violet eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has worked as a Dyer like his mother before him.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and further expansion of business

Flaws: Disease. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Tim Clapham, Male Human Monk 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)16 (+3) 6 (-2)11 (+0)
Skills Insight +1, Nature +6
Senses Passive Perception 8
Languages Common, Sylvan, Terran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 4000 sp. Violet garnet (1200 gp). Jade (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Ainsley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is an epitome of beauty. His hair is cut close to his head. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Joker, Fighting. Bonds: Rich, Attractive. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Bertram Ainsley, Male Human Druid 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 18 (+4)16 (+3) 14 (+2)13 (+1)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Druidic, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. Aquamarine (300 gp). Red spinel (160 gp).


Social Check DCs

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