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NPC Generator

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Advanced [show]


Arnold Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His red hair is lengthy and is close to two feet long. His skin is flawless and his violet eyes scan people very quickly.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is lazy and tries to find solutions quickly.

History: Arnold was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Justice. Flaws: Lazy, Disease. Bonds: Attractive, Job. Occupation: Body Guard

Voice: Gruff and masculine

Attributes [hide]

Arnold Copeland, Male Human Sorcerer 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 4 (-3)12 (+1)
Skills Athletics +2, Insight +0
Senses Passive Perception 7
Languages Common, Druidic, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple violet robe with green stripes complete with hood. He is portly but not overly obese. He has dyed his greying white hair a little too much giving a sharp white color. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Assassin, who enjoyed hunting, Percival was taken on many hunting expeditions. Cursed with a spirit at a very young age, Percival has worked very hard to control his curse. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Addict, Disease, Depressed. Bonds: Nature. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Marley, Male Human Warrior 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Remington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His chestnut hair is cut short with large spiked bangs in the front. This brown eyed northerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Rogue school at a young age so that he could practice his psionic talents. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new brewer responsibilities is difficult

Ideals: Gifted. Flaws: Addict. Bonds: Military, Job. Occupation: Brewer

Voice: Pronounces O like U

Attributes [hide]

Anselm Remington, Male Human Rogue 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 4000 sp. 3 Holy water. 1 Everburning torch. 3 Holy water. 3 Alchemist’s fire.


Social Check DCs


John Berkeley, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. His blonde hair is unkempt and raggedy. His brown eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the west, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, John and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Immigrant. Occupation: Soapmaker

Voice: Eastern European accent

Attributes [hide]

John Berkeley, Male Human Expert 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Shane Nash, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His deerstalker hat is riddled with cuts and holes. His eyes are amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shane is combative with any and all who dare try his patience in the slightest.

History: He was born in the north. After coming to the age of reason, Shane took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

Shane Nash, Male Human Expert 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 16 (+3)11 (+0)
Skills Sleight of Hand +6, Survival +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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