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Advanced [show]


Drogo Staurheim, Male Human [Permalink]

Personal [hide]

Description: A 5'0" western man, he wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Further expansion of business; and to pay off his debts

Flaws: Impulsive, Secretive. Bonds: Immigrant, Job, Debt. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Drogo Staurheim, Male Human Bard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 10 (+0)10 (+0)
Skills Performance +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 gp. Red-brown spinel (80 gp). Red spinel (80 gp).


Social Check DCs


Theodoric Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries a battered shortspear and tarnished ceremonial dagger as well. He sports a long red beard, and similarly colored long hair. He has several tiny jet earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Theodoric Dumph, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)10 (+0) 15 (+2)10 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Chad Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, yellow cloak, he is not a threatening figure. He keeps his long blonde hair kept up in a rat tail. His amber eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Shipwright, but he was a colossal failure. He then took over the family business and is one of the better Mercenary for hire.

Motivation: To pay off his debts; and wants to open a new tavern

Ideals: Gifted, Persistence, Fighting. Bonds: Job, Debt. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Chad Cumberbatch, Male Human Cleric 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 90 pp. 1 Crowbar.


Social Check DCs


Chad Perry, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tattered old clothes. He has dyed his greying golden hair a little too much giving a sharp golden color. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Servant who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Servant business.

History: Born in the north to a Servant, Chad learned a great deal about his father's area of expertise. A gifted student he started as a Brewer, but he got bored and became a Servant. He has drifted from career to career and currently works as a Servant.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly. Bonds: Immigrant, Has a crush, Job. Occupation: Servant

Voice: Squeaky

Attributes [hide]

Chad Perry, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)12 (+1) 17 (+3)16 (+3)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Robert Hale, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. His auburn hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to fit into much smaller and tighter spaces than normal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered painting. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and many gnolls want him driven away

Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Robert Hale, Male Human Ranger 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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