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NPC Generator

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Advanced [show]


Charles Morton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He has a moderate pudge and is not very fit. His silver hair is greasy and uncared for. His thin eyebrows rest above his beady violet eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Further he is a bit of a stoner and is frequently out of it.

History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He got away from his former life and has fallen to alcoholism.

Motivation: To get a good night's sleep; and human compassion

Ideals: Disciplined. Flaws: Ugly, Addict, Disease, Racist, Insomniac. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Charles Morton, Male Human Ranger 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Investigation +6, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Druidic, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Trym Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. His golden hair is drawn into a tight pony tail with a skull scrunchie. He has several tiny amber earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: The child of western immigrants he idolized his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He has money and likes to spend it.

Bonds: Rich, Attractive, Enemies, Immigrant. Occupation: Butcher

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Tickle, Male Human Ranger 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 13 (+1)8 (-1)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Silver pearl (110 gp). Chalcedony (30 gp). Silver pearl (110 gp). Azurite (15 gp).


Social Check DCs


Hunter Hale, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has no hair. His amber eyes peer out from beneath his top brown hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Hunter was born on a far western plains where he grew up under the tutelage of his father, an expert Merchant. He was granted arcane powers by his dying brother.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Immigrant. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Hunter Hale, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Theodoric Myerscough, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his tan robe. His brown hair, when down, is lengthy. He wears an eyepatch.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is an amazing painter.

History: He was raised in a island tribe. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted psionic powers by his dying sister.

Motivation: He seems to be bored by most things; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Mundane, Insane. Bonds: Nature. Occupation: Tailor

Voice: Rolls R's

Attributes [hide]

Theodoric Myerscough, Male Human Ranger 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)5 (-3) 7 (-2)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Nicholas Dalton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the west, but his parents moved at a very young age to the north. Through the years after Nicholas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Nicholas's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful, Depressed. Bonds: Attractive, Immigrant. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Nicholas Dalton, Male Human Commoner 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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