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NPC Generator

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Advanced [show]


Peter Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is short and blonde. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Meet up once more with his childhood friend.

Flaws: Greedy. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Peter Moreno, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 14 (+2)16 (+3)
Skills Nature +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Lance Kinsley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Marshal business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Marshal has made it difficult for him to sleep.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Insomniac. Bonds: Attractive, Job, Slave. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Lance Kinsley, Male Human Adept 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 10 (+0)17 (+3)
Skills History +6, Survival +3
Senses Passive Perception 10
Languages Common, Celestial, Undercommon, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). Large well-done wool tapestry (600 gp). Solid gold idol (900 gp). 1 Minor magic item.


Social Check DCs


Bertram Lindsey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears loose pants and a collared shirt complete with sweater beneath his coat, marred by teas. He has shaved his head bald. His eyes, though not visible through his cowl, are hazel.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his mother was called into army service. Like his mother and his sister before him, after school he went straight into learning to become a Mayor. He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Lindsey, Male Human Warrior 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)10 (+0) 9 (-1)10 (+0)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Aldous Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries tridents. His red hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Aldous embodies much of what other species detest in the Humans. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Adventurer. Occupation: Soapmaker

Voice: Eastern European accent

Attributes [hide]

Aldous Hayhurst, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)6 (-2) 12 (+1)16 (+3)
Skills History +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Percival Lincoln, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a shield. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Percival would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Percival was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Percival's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Military, Slave. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Percival Lincoln, Male Human Sorcerer 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 44 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 600 gp.


Social Check DCs

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