Rolf Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. His hair is golden and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Rolf was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: His spouse's relatives view him with great suspicion; and expand his business
Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Adventurer, Family. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Odo Winchester, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. He carries a battered flail and tarnished longbow as well. He wears a colorful flower in his chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Odo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born several months after his father was called into army service. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Odo's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To get a good night's sleep; and marry his brother to traveling adventurers
Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Family, Military. Occupation: Painter
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 200 gp. 1 Minor magic item.
Henry Garrick, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his golden hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. Henry is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and he is greedy
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Rich, Family. Occupation: Jeweler
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 6 (-2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 17000 cp. 1 Masterwork Uncommon Weapon.
Gerald Copeland, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His left leg appears badly burned and disfigured. His red hair is unkempt and raggedy. His hazel eyes peer out from beneath his Stetson black hat.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Gerald was left his mother's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Military. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp. Freshwater pearl (6 gp).
John Wentworth, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He is portly but not overly obese. He has dyed his greying white hair a little too much giving a sharp white color. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.
Motivation: He is terrified, and will act out of fear; and find a way to reverse the transformation of his brother
Ideals: Extrovert. Flaws: Antagonistic, Fearful. Bonds: Rich, Family. Occupation: Hunter
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Masterwork manacles. 1 Disguise kit.
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