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NPC Generator

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Advanced [show]


Bertram Weston, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears white leather gloves, a white jacket, and tight pants and is in decent physical shape. His moppish black hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and money/treasure

Ideals: Fighting. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Weston, Male Human Sorcerer 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1600 sp.


Social Check DCs


Percival Morton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Guard. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His brown eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Percival was born with his father's beautiful face. He worked as a nervous Guard and found it very stressful. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Opinionated. Bonds: Job, Attractive, Adventurer. Occupation: Guard

Voice: Smooth and feminine

Attributes [hide]

Percival Morton, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)16 (+3) 8 (-1)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Terran, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Manfred Winchester, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. His long blonde hair reaches down to his waist. He has violet eyes and a tan hat with a brown feather.

Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has built up a small fortune and can afford his own way.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Opinionated. Flaws: Impulsive. Bonds: Immigrant, Rich, Has a crush. Occupation: Bounty Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Winchester, Male Human Adept 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 7 (-2)17 (+3)
Skills Persuasion +5
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Miles Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow coat over a red low-cut shirt, and a top hat upon his head. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a clover on it. He has styled his chestnut hair well, parting it to the right. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Spy. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He has achieved small success as a Spy.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Ugly, Disease, Insomniac. Bonds: Job, Military. Occupation: Spy

Voice: French accent

Attributes [hide]

Miles Peyton, Male Human Druid 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp. White opal (1100 gp). Brown-green garnet (80 gp). Coral (80 gp). 3 Holy water.


Social Check DCs


Charles Windsor, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a violet shirt with thin brown vertical stripes and grey pants. He has shaved his head bald. His ears are large.

Personality: Eccentric and domineering, Charles will drive conversation. He works hard and plays hard.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Religious, Mentor. Occupation: Sage

Voice: Ums and uhs a lot

Attributes [hide]

Charles Windsor, Male Human Bard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Gnoll, Orc
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 25000 cp.


Social Check DCs

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