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NPC Generator

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Advanced [show]


Tim Spalding, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses in grey turtlenecks beneath a pastel coat with grey slacks. He has no hair. His thin eyebrows rest above his beady amber eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Tim studied abroad. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Religious, Job. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Tim Spalding, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)9 (-1) 12 (+1)13 (+1)
Skills Investigation +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2500 sp.


Social Check DCs


Anselm Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His auburn hair is cut short. He is baby faced.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the east. His childhood dream was to be a Guard, but he was a colossal failure. He has drifted from career to career and currently works as a Doctor.

Motivation: To find somewhere to settle down; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Poor, Job. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Anselm Dudley, Male Human Cleric 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 5000 sp.


Social Check DCs


Chad Ridley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his hammer always slung over his shoulder. He carries with him a set of hammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a chestnut handlebar mustache and slicked back chestnut hair. He is baby faced.

Personality: A skeptical and narcissistic man, Chad's first love is himself. His second love is also himself. He feeds upon the attention of others.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Fighting, Impeccable. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Chad Ridley, Male Human Aristocrat 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Moss agate (14 gp). Sard (40 gp). Red-brown spinel (110 gp). Chrysoberyl (110 gp).


Social Check DCs


Frederick Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large yellow mantle and cape that has been intricately interwoven into his red robe. He has a red handlebar mustache and slicked back red hair. His thin eyebrows rest above his beady gray eyes.

Personality: He snorts whenever he laughs or is feeling confident. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Ugly. Bonds: Slave, Poor, Guardian, Job. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

Frederick Eastaughffe, Male Human Wizard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1500 sp. 1 Tanglefoot bags. 4 Holy water. 1 Tanglefoot bags.


Social Check DCs


Bertram Berkeley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His moppish brown hair is in a traditional bowl cut. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the east. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. In his 16th year, his parents were killed by a dire rats raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better trade route.

Motivation: Revenge.

Ideals: Pacifist, Logical. Bonds: Attractive, Adventurer, Enemies. Occupation: Interpreter

Voice: Sensual and smooth

Attributes [hide]

Bertram Berkeley, Male Human Warrior 9
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 53 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 50000 cp.


Social Check DCs

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