Aldous Cooper, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He wears a colorful flower in his red hair. He tend to wears goggles to shield his eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.
History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with unlife at a very young age, Aldous has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Disciplined. Flaws: Selfish, Disease. Bonds: Attractive, Poor. Occupation: Assassin
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp. Alexandrite (600 gp). Citrine (70 gp). Iolite (70 gp).
Thomas Barton, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing himself, he comes off as nervous. He is lazy, self-centered, vain, and jealous.
History: A powerful brothel owner made him what he is. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend.
Flaws: Insane, Shy, Selfish. Bonds: Mentor, Adventurer. Occupation: Dyer
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1000 sp. Moonstone (40 gp). Silver pearl (150 gp). Hematite (9 gp). 1 Everburning torch. 2 Smokesticks.
Kody Prescott, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is typically in his Dyer uniform. His blonde hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the east to a Dyer, Kody learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Dyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Everburning torch.
Gomory Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. With bright blonde hair and a scraggly beard. He has gleaming, smiling amber eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.
History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Barber job and began his own company from there.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and sabotage a competitor
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Mentor, Job. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Alex Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His golden hair is greasy and uncared for. His amber eyes peer out from beneath his Stetson black hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Dilettante business at a young age. He was an athlete and attended two major summer competitions. He never won. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and further expansion of business
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Immigrant, Job. Occupation: Dilettante
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 4 Alchemist’s fire. 1 Thunderstones. 2 Holy water.
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