John Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears a green tunic with grey highlights, and long blue pants that bunch up around his shoes, and he perpetually has his dagger ready. His blonde hair is knotted and matted. His eyes are a pleasant amber.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better trade route.
Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Slave, Adventurer, Job. Occupation: Banker
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. 1 Half-Plate.
Reynard Hackney, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears light armors faded through time and improper care. His auburn hair is unkempt and raggedy. He wears a mask on his face.
Personality: Reynard wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Military. Occupation: Baker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple +4
Possessions: 200 gp.
Gerard Tatum, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He is renowned for his bright tan suits and hats. His silver hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.
Motivation: To reunite with his absent mother.
Ideals: Philantrophist. Flaws: Disease. Bonds: Family, Rich. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20 pp. 1 Full Plate. 1 Chain shirt.
Simon Tewksbury, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable. Flaws: Ugly. Bonds: Has a crush, Slave, Poor. Occupation: Shepherd
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 100 gp.
Hubert Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has a long chestnut beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Mundane. Bonds: Attractive, Enemies, Mentor, Religious. Occupation: Glassblower
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
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