Solomon Merton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to make almost anything out of random pieces of junk.
History: He was raised in a white middle class family as the only child. Like his mother and his brother before him, after school he went straight into learning to become a Merchant. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: To find somewhere to settle down; and a deep hatred of gnolls
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Enemies. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 6000 sp. Golden pearl (120 gp). Onyx (80 gp). Bloodstone (80 gp). 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Henry Hadlee, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He wears a deerstalker hat to hide his balding. His amber eyes dart from person to person.
Personality: Henry is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: He loathes his own lifestyle; and he desires power and/or immortality
Ideals: Extrovert. Flaws: Depressed. Bonds: Adventurer, Mentor. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Ernest Shirley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the east. After coming to the age of reason, Ernest took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
Possessions: 800 gp.
Heward Blackwood, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is cut short. This brown eyed southerner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.
History: He was born in the south. His first spouse was a Shipwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Blacksmith
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 20 pp. Iolite (60 gp). Deep green spinel (150 gp). Banded agate (5 gp). Silver pearl (150 gp). 1 Minor magic item.
Cory Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He carries with him a set of hammers on his belt, each one with a emerald on the hilt. His chestnut hair is smooth and relatively long. This gray eyed easterner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Roofer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 41 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 120 pp.
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