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NPC Generator

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Advanced [show]


Gerard Wade, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. He is physically well-built. His red hair is greasy and uncared for. His green eyes are passionate and lively.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now owns his own business.

Motivation: Find a way to reverse the transformation of his brother; and sabotage a competitor

Flaws: Ugly. Bonds: Rich, Immigrant, Family, Job. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Gerard Wade, Male Human Expert 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 9 (-1)10 (+0)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 sp. Malachite (9 gp). Pink pearl (150 gp).


Social Check DCs


Dustin Acton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. He sports a long brown beard, and similarly colored long hair. His violet eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. Dustin was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Bounty Hunter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants revenge against gnolls

Flaws: Shy. Bonds: Enemies, Adventurer, Immigrant. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Dustin Acton, Male Human Warrior 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Peridot (60 gp). Rose (60 gp).


Social Check DCs


Tim Tattersall, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He typically wears blue cloth garments or leather armor. His whole body is exceptionally muscular. He has dyed his greying golden hair a little too much giving a sharp golden color. His brown eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 10 years.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and wants to raise his children well

Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Family, Job. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Tim Tattersall, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)14 (+2) 7 (-2)13 (+1)
Skills History +4, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp. 1 Masterwork manacles. 1 Silk rope.


Social Check DCs


Peter Badger, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair is silver and curly. He has gleaming, smiling blue eyes.

Personality: He acts crazy and hedonistic. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Peter was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Flaws: Hedonist. Bonds: Attractive, Job, Rich. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Peter Badger, Male Human Monk 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)12 (+1) 11 (+0)18 (+4)
Skills Deception +7, Medicine +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Lance Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a rose on it. His golden hair is smooth and relatively long. His amber eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Cartwright mother left him crippled. He now spends his time doing works of charity.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Professionalism, Philantrophist. Flaws: Selfish, Disease. Bonds: Poor, Adventurer. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lance Gresham, Male Human Warlock 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)16 (+3) 12 (+1)7 (-2)
Skills Athletics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Giant
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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